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The Frost Fang's pellets have extremely odd and strong physics on corpses when used at close at close-range, often sending them flying away extremely fast.Damage type group: Ballistic_Shell, Explosive, Piercing.Horizontal strikes do no more than 75% but not less than 50% of the base damage value. Amount of the damage per horizontal strike depends on player-to-ZED angle.Melee Expert also increases its melee attack speed (but not rate of fire of primary). Frost Fang considered to be a melee weapon, this allows Survivalist to enjoy increased movement speed as well as extra damage provided via both passive bonus and Melee Expert skill to all of its attacks.
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#KILLING FLOOR 2 RAIL GUN PC#
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health: off-perk Rail Gun in lock-on mode (280 damage) vs E.D.A.Rs chest. Melee (damage on any frozen target) = 185. Speed, distance and radius values in Killing Floor 2 measured in Unreal Units.
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"The axe is perfect for ice sculpting." Technical Information Bash attack shatter enemies with the axe.
#KILLING FLOOR 2 RAIL GUN FULL#
The sell value of an AR-15 is $150 regardless of whether it’s full of ammo or dry by spending a free weapon’s ammo, you’re saving yourself money that you would’ve spent replenishing another gun.- "Fire mode shoots rounds that freeze enemies. Before selling them, though, get the most out of these freebies by using their ammo. Low-tier weapons like the pump shotgun have a chance of spawning on maps, and they’re basically free money. Most weapons tilt upward when reloading, but you can aim downward as you’re loading in more rounds to compensate. Some key guns, like the Medic’s class pistol, or the melee weapons the Berzerker carries, don’t have an attached lamp. Considering how much emphasis KF2 places on making headshots (especially on higher difficulties), being able to clearly see zed skulls is essential.Įven if you don’t have an immediate need for light, consider that your teammate might flashlights don’t render just for you, your teammates can see them too. Many map areas have lighting that grenades and general combat can destroy, and as you plow through more waves, illumination becomes a factor in firefights. For this reason, I wouldn’t recommend selling the Medic’s starter pistol-it’s only worth $100, and the extra two shots of healing it grants can be handy. Unequipped weapons recharge in the background. In big fights, rapidly swap between these guns to heal teammates as quickly as possible. Every Medic weapon has an individual, rechargeable “battery” for its healing dart ability. Above: The late rounds of a successful Hell on Earth run during the KF2 Early Access beta.
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